The project began with explorations into how we could use gestural imput to create the perception of sound being captured and poured.

Should the sound play faster as the cup tilts more or should it all fall out at once?
Can you drop sounds an scoop them up again?
When you shake the cup does the sound splash out? ... and what could trap the sound in?

Initial working prototypes were made using a series of tilt switches to monitor the cup's angle.
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